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Old Sep 01, 2007, 12:36 AM // 00:36   #1
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Default A reasonable buff for Feral Aggression

Now I really liked the skill feral aggression during the preview weekend, it was a huge buff for beastmasters, but with the actual release of eye of the north it has been reduced in potency quite a bit.

Another thread arose complaining about how they nerfed it. One person posted an idea I liked

Quote:
Originally Posted by Epinephrine
Option two: make it scale from 0..2..3 or 1..2..3 or some such, but make it +0..2..3 damage per attack, per BM skill on the bar. At 12 BM and 4 pet skills it'd deliver +8 damage (+2, for 4 attack skills) per attack, but at 13 or 14 BM (depending on scaling) with 5 pet skills it'd jump up to +15 per attack (+3 damage, 5 BM skills on bar), and for real BM types with 6 or 7 pet skills it could offer huge +18 or +21 damage bonuses, as they are limited to the underpowered pet. Yeah, it'd be powerful, but pets are underpowered, and only true BM builds would be able to take advantage of it - not thumpers. This type of scaling bonus is seen with the warrior skill that hits for more with each signet on the bar, and in reverse is seen on skills like Wastrel's Demise that hit per spell on the bar - so we know that the mechanism is possible, and it does exactly what you want - smaller bonus for passive pet users and thumpers, bigger bonus for BM types.
Making it deal damage based on how many beast mastery skills you have on your ar would be an excellent way of keeping its damage under check without reducing its potency.

I don't care so much about the increased energy cost, or the reduced duration but the damage did bother me a bit.

Scaled damage from 1-3 damage per beast mastery skill, with +3 damage per skill occurring at 14 beast mastery. So with 6 or 7 beast mastery skills at 14 beast mastery you can add 18 or 21 damage (around the same as before). All the while limiting other non beastmasters.

Beastmasters would have their cake, and be the only ones who can eat all of it.
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Old Sep 01, 2007, 02:22 PM // 14:22   #2
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The problem I see is that it requires too many BM skills to get decent damage (nearly a full bar), and if you reduced the number of skills needed to get that damage, it would become over-powered for anyone that actually does take a full bar of BM skills.

With 4 BM skills, which is a very reasonable number even for a Beastmaster (mine uses around 5) it does even less damage than it does now.

Last edited by Rikimaru; Sep 01, 2007 at 04:02 PM // 16:02..
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Old Sep 01, 2007, 04:20 PM // 16:20   #3
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There is a type of limiter quite used in GW, the typical (Max X)
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Old Sep 01, 2007, 07:18 PM // 19:18   #4
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I think you didn't read my whole post, either that or your terrible at math.

If it worked the way I said for it to, at 14 beastmastery with 4 skills it would add +12 to pet attacks which is still 2 more than the maximum now.

See if you make it +3 damage at 14 beastmastery(+2 at 11BM) this way you have to practically spec in beastmastery.

You would have to go out of your way to make this effective on anything but a beastmaster.
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Old Sep 01, 2007, 07:38 PM // 19:38   #5
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Don't be a jerk, you never mentioned what the current damage is above 12, I had to look it up on Wiki just now. I assumed that it scaled better than that above 12 (guess this means the skill's even worse than I thought it was).
+12 with 14 BM is still a little too low in my oppinion. The damage cap Mithra mentioned combined with better scaling and a little more damage would make this work, but it's way too complicated for a simple fix to the skill. All they have to do in my opinion is leave the skill as is, and up the damage at 12 to around +14. I think that's about 6 less damage than it had before, while still keeping the tripled energy cost and half duration.

Last edited by Rikimaru; Sep 01, 2007 at 08:55 PM // 20:55..
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Old Sep 01, 2007, 11:51 PM // 23:51   #6
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Well I apologize for not clarifying things, though maybe just making the damage scale directly with beastmastery would be the simplest fix.

Like make the damage scale from 1-16 one for each rank. Though I would like to see its original damage potential available to beastmasters, It's not over powered if it just makes beastmasters viable.
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